tiktok_video_list_controller.dart
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import 'dart:async';
import 'package:flutter/foundation.dart';
import 'package:flutter/material.dart';
import 'package:Parlando/tiktok/mock/video.dart';
import 'package:video_player/video_player.dart';
typedef LoadMoreVideo = Future<List<VPVideoController>> Function(
int index,
List<VPVideoController> list,
);
/// TikTokVideoListController是一系列视频的控制器,内部管理了视频控制器数组
/// 提供了预加载/释放/加载更多功能
class TikTokVideoListController extends ChangeNotifier {
TikTokVideoListController({
this.loadMoreCount = 1,
this.preloadCount = 3,
this.disposeCount = 5,
});
/// 到第几个触发预加载,例如:1:最后一个,2:倒数第二个
final int loadMoreCount;
/// 预加载多少个视频
final int preloadCount;
/// 超出多少个,就释放视频
final int disposeCount;
/// 提供视频的builder
LoadMoreVideo? _videoProvider;
loadIndex(int target, {bool reload = false}) {
if (!reload) {
if (index.value == target) return;
}
// 播放当前的,暂停其他的
var oldIndex = index.value;
var newIndex = target;
// 暂停之前的视频
if (!(oldIndex == 0 && newIndex == 0)) {
playerOfIndex(oldIndex)?.controller.seekTo(Duration.zero);
// playerOfIndex(oldIndex)?.controller.addListener(_didUpdateValue);
// playerOfIndex(oldIndex)?.showPauseIcon.addListener(_didUpdateValue);
playerOfIndex(oldIndex)?.pause();
if (kDebugMode) {
print('暂停$oldIndex');
}
}
// 开始播放当前的视频
playerOfIndex(newIndex)?.controller.addListener(_didUpdateValue);
playerOfIndex(newIndex)?.showPauseIcon.addListener(_didUpdateValue);
playerOfIndex(newIndex)?.play();
if (kDebugMode) {
print('播放$newIndex');
}
// 处理预加载/释放内存
for (var i = 0; i < playerList.length; i++) {
// 需要释放[disposeCount]之前的视频
if (i < newIndex - disposeCount || i > newIndex + disposeCount) {
if (kDebugMode) {
print('释放$i');
}
playerOfIndex(i)?.controller.removeListener(_didUpdateValue);
playerOfIndex(i)?.showPauseIcon.removeListener(_didUpdateValue);
playerOfIndex(i)?.dispose();
} else {
// 需要预加载
if (i > newIndex && i < newIndex + preloadCount) {
if (kDebugMode) {
print('预加载$i');
}
playerOfIndex(i)?.init();
}
}
}
// 快到最底部,添加更多视频
if (playerList.length - newIndex <= loadMoreCount + 1) {
_videoProvider?.call(newIndex, playerList).then(
(list) async {
playerList.addAll(list);
notifyListeners();
},
);
}
// 完成
index.value = target;
}
_didUpdateValue() {
notifyListeners();
}
/// 获取指定index的player
VPVideoController? playerOfIndex(int index) {
if (index < 0 || index > playerList.length - 1) {
return null;
}
return playerList[index];
}
/// 视频总数目
int get videoCount => playerList.length;
/// 初始化
init({
required PageController pageController,
required List<VPVideoController> initialList,
required LoadMoreVideo videoProvider,
}) async {
playerList.addAll(initialList);
_videoProvider = videoProvider;
pageController.addListener(() {
var p = pageController.page!;
if (p % 1 == 0) {
loadIndex(p ~/ 1);
}
});
loadIndex(0, reload: true);
notifyListeners();
}
/// 目前的视频序号
ValueNotifier<int> index = ValueNotifier<int>(0);
/// 视频列表
List<VPVideoController> playerList = [];
///
VPVideoController get currentPlayer => playerList[index.value];
/// 销毁全部
@override
void dispose() {
// 销毁全部
for (var player in playerList) {
player.showPauseIcon.dispose();
player.dispose();
}
playerList = [];
super.dispose();
}
}
typedef ControllerSetter<T> = Future<void> Function(T controller);
typedef ControllerBuilder<T> = T Function();
/// 抽象类,作为视频控制器必须实现这些方法
abstract class TikTokVideoController<T> {
/// 获取当前的控制器实例
T? get controller;
/// 是否显示暂停按钮
ValueNotifier<bool> get showPauseIcon;
/// 加载视频,在init后,应当开始下载视频内容
Future<void> init({ControllerSetter<T>? afterInit});
/// 视频销毁,在dispose后,应当释放任何内存资源
Future<void> dispose();
/// 播放
Future<void> play();
/// 暂停
Future<void> pause({bool showPauseIcon = false});
}
class VPVideoController extends TikTokVideoController<VideoPlayerController> {
VideoPlayerController? _controller;
final ValueNotifier<bool> _showPauseIcon = ValueNotifier<bool>(false);
final UserVideo? videoInfo;
final ControllerBuilder<VideoPlayerController> _builder;
final ControllerSetter<VideoPlayerController>? _afterInit;
VPVideoController({
this.videoInfo,
required ControllerBuilder<VideoPlayerController> builder,
ControllerSetter<VideoPlayerController>? afterInit,
}) : _builder = builder,
_afterInit = afterInit;
@override
VideoPlayerController get controller {
_controller ??= _builder.call();
return _controller!;
}
/// 阻止在init的时候dispose,或者在dispose前init
final List<Future> _actLocks = [];
bool get isDispose => _disposeLock != null;
bool get prepared => _prepared;
bool _prepared = false;
Completer<void>? _disposeLock;
@override
Future<void> dispose() async {
if (!prepared) return;
await Future.wait(_actLocks);
_actLocks.clear();
var completer = Completer<void>();
_actLocks.add(completer.future);
_prepared = false;
await controller.dispose();
_controller = null;
_disposeLock = Completer<void>();
completer.complete();
}
@override
Future<void> init({
ControllerSetter<VideoPlayerController>? afterInit,
}) async {
if (prepared) return;
await Future.wait(_actLocks);
_actLocks.clear();
var completer = Completer<void>();
_actLocks.add(completer.future);
await controller.initialize();
await controller.setLooping(true);
afterInit ??= _afterInit;
await afterInit?.call(controller);
_prepared = true;
completer.complete();
if (_disposeLock != null) {
_disposeLock?.complete();
_disposeLock = null;
}
}
@override
Future<void> pause({bool showPauseIcon = false}) async {
await Future.wait(_actLocks);
_actLocks.clear();
await init();
if (!prepared) return;
if (_disposeLock != null) {
await _disposeLock?.future;
}
await controller.pause();
_showPauseIcon.value = true;
}
@override
Future<void> play() async {
await Future.wait(_actLocks);
_actLocks.clear();
await init();
if (!prepared) return;
if (_disposeLock != null) {
await _disposeLock?.future;
}
await controller.play();
_showPauseIcon.value = false;
}
@override
ValueNotifier<bool> get showPauseIcon => _showPauseIcon;
}